Rule #39 of encounters: The good guys are always gullible.
- The Order of the Stick
- Team Evil
- Panel 1
Roy: V, start blasting. Durkon, start turning undead. Belkar, protect the casters.
Roy: I'm headed for Xykon.
- Panel 2
Elan: Hey, what about me?
Roy: I'll leave you up to your own initiative.
- Panel 3
Elan: Wow! You really trust me after all.
Roy: That, or I don't think there is any possible way you could positively influence this battle anyway.
- Panel 4
Vaarsuvius blasts some goblins with lightning, "zzap!", while Roy runs through them.
- Panel 5
Xykon: OK, time for a Bluff Check.
- Panel 6
Xykon: Gosh, minions, don't let any of those big scary adventurers touch my poor little gate, located to my left with significantly less guards than the rest of the room. Just a touch would destroy it.
Xykon: Wink, wink.
- Panel 7
Redcloak: Sir, I hardly think that is going to accomplish anything.
Xykon: You'd be surprised.
Redcloak: Sir, you actually said the words, "wink, wink." I mean—
- Panel 8
Roy: Change of plans! Elan, why not try to touch that gate thing over there. Xykon seems to want to keep us away from it for some reason.
Elan: Hooray! I'm useful!
Zombie #1: brains!
Zombie #2: brains!
A goblin blocks Roy's strike with a "clang!"
- Panel 9
Xykon: See? Never bet against the gullibility of the good guys, Redcloak.
Redcloak: I had no idea you put so many skill ranks into Reverse Psychology.
Monster in the Darkness: Wait, what gate?
D&D Context Edit
- Bluff checks are used to lie to other characters.
- Skills are improved by putting ranks into them.
- Reverse Psychology is one of the comic's fictional game features.
- MitD continues the running gag where he doesn't know what the Gates are.