Durkon makes his plea for a practical compromise. Redcloak responds with an Implosion.
Cast[edit | edit source]
Transcript[edit | edit source]
- Panel 1, Page 1
Durkon: I guess…I guess tha's wha I dinnae get.
Durkon: Ye say Gobbotopia's safety matters ta ye—but yer puttin' it in danger this very moment, by yer own actions.
- Panel 2, Page 1
Durkon: Clearly, I dinnae think ye should keep Azure City—but tha fact is, it's yers right now an' thar's jack squat we can do aboot it.
Durkon: As a practical matter, yer hobgoblins've already got whole valleys o' fertile land an' lots o' stolen wealth.
Durkon: So much land, they could barely ev'n farm it themselves witout all yer human slaves.
- Panel 3, Page 1
Durkon: An' na random band o' adventur'r's gonna waltz up on ye an' attack, 'nless they wanna end up dead real quick.
Durkon: Seems ta me yer folks already gotta lot ta lose from this Snarl thing. So…why are ye still all tha way up 'ere?
- Panel 4, Page 1
Redcloak: Oh, so I should—we should just be happy with what we already have? Is that it? Know my place?
Durkon: I'm just sayin' tha a plan whar one o' tha two most likely outcomes's tha death o' all goblins ev'rywhar is not tha best plan fer tha goblins!
- Panel 5, Page 1
Redcloak: Do you think for one second that I'm not fully aware of what the Azurites will do to us once they get their land back, the moment they have the strength to try?
Redcloak: As long as the gods see us as second-class humanoids, Gobbotopia will be nothing but crusade bait!
- Panel 6, Page 1
Durkon: I'm na 'ere ta defend tha gods fer anythin' they may've done when they made tha world.
Durkon: Some o' 'em're real jackass's, so I b'lieve ye when ye say they done yer kind dirty back then.
- Panel 7, Page 1
Durkon: I know wha it feels like ta find out most o' tha gods think o' yer species as nuthin' more than…
Durkon: …than gamblin' chips.
Durkon: Or crops.
- Panel 8, Page 1
Durkon: So let's ferget aboot tha gods an' work this out b'tween us mortals.
Redcloak: No, no—Any deal that doesn't include deific recognition of our—
Durkon: If'n I bring it ta Thor as a done deal, 'e'll be pleas'd as rum punch ta sign on. An' then 'e can talk ta tha rest.
- Panel 9, Page 1
Durkon: Tha way I see it, tha most real'stic path forward's ta hash out a peace treaty b'tween ye an' tha survivin' Azurites.
Durkon: Sumthin' whar ye release all tha prison'rs an' slaves yer keepin', an' they give up thar claim ta most o' tha land.
Durkon: An' then we go around 'n get tha elves an' dwarves an' ev'ryone else ta sign on, so we can all live in peace.
- Panel 10, Page 1
Redcloak: Are you saying you are going to get the government of the Azurites to endorse the seizure of their homeland?!?
Durkon: Och, I happen ta be dear friends wit Lord Hinjo! It may take some arm twistin' but I know 'e cares far more aboot tha people than the land.
- Panel 11, Page 1
Durkon: Ta be fair, I dinnae love tha idea o' rewardin' ye fer invadin', but thar's a far bigger picture at stake.
Durkon: Like, a lot bigger. Pretty much infin'te.
- Panel 12, Page 1
Durkon: Also, just on a personal note, I'm tryin' ta learn ta be more, uh, flexible. At least witout violatin' me principles.
Durkon: Last time I tried ta work out a deal wit 'nother cleric, it didn't end so hot fer me.
Durkon: Downright clammy, in fact.
- Panel 1, Page 2
Redcloak: And what about adventurers raiding our towns elsewhere, outside of Gobbotopia? Or goblins getting attacked on sight wherever they go?
Durkon: …I dunno. Tha's a toughter nut ta crack.
- Panel 2, Page 2
Durkon: Mebbe…if ev'ryone's tradin' an' dealin' wit ye all that time, someday down tha line they'll stop seein' ya as monsters.
Durkon: Mebbe na. I dunno. People're stubborn.
- Panel 3, Page 2
Durkon: I'm na promisin' it'll be perfect an' tied up wit a pretty li'l bow.
Durkon: It'll be messy an' hard an' a whole lot a folks'll be mad aboot it fer a long time.
- Panel 4, Page 2
Durkon: But we can hammer sumthin' out tha can end all o' this—if'n ye help us seal up tha Snarl.
Durkon: Na just fer our sake, but fer yer own sake, too!
- Panel 5, Page 2
Durkon: Ev'n if'n ye dinnae wanna give up one inch of land, it's still in yer country's best interest ta settle this Snarl thing—
Durkon: —so we can seal up tha giant hole in tha sky above yer city, and not worry aboot tha gods gettin' antsy an' killin' ev'ryone.
- Panel 6, Page 2
Durkon: So…wha d'ye say? Will ye help us?
Durkon: Will ye help us save tha goblins?
- Panel 7, Page 2
Beat. Redcloak turns away in his seat, thinking it over. Durkon smiles.
- Panel 8, Page 2
Redcloak closes his eye.
- Panel 9, Page 2
Redcloak: I think I say…
- Panel 10, Page 2
- Panel 11, Page 2
Beat. Durkon becomes confused.
- Panel 12, Page 2
Beat. Implosion starts to take effect on him.
D&D Context[edit | edit source]
- Implosion allows the caster to concentrate on a target and cause it to implode, based on the result of a Fortitude save-or-die. The next comic makes clear that Redcloak’s casting time (one standard action) is not yet complete in this strip, so Durkon has not yet had needed to make a saving throw.
- Redcloak is believed to have a minimum Wisdom score of 20 at this time. Given this assumption, the Difficulty Class (DC) of this saving throw is 24. As a dwarf, Durkon enjoys a +2 bonus to saving throws vs spells. No indication has been given on Durkon's Constitution score, so an average value of 12 is assumed, giving him a +1 on the saving throw. Finally, he is believed to be a 13th level cleric at the time of this comic (after two deaths lowered his level), giving him an additional +8 to the save. With a total +11 on the DC 24 saving throw, Durkon had an estimated 40% chance of surviving the spell (any roll of 13 or higher out of 20).
Trivia[edit | edit source]
- Durkon references working together with Malack in the first page's last panel, which ended with him dead and turned into a vampire.