Team Evil clears a dungeon off-panel. Redcloak argues for a more methodical approach to finding the right tomb.
Cast[]
Transcript[]
- Panel 1
Monster in the Darkness: I'm feeling lucky to have new friends like Oona and Greyview, does that count?
Redcloak: No.
Oona: Yes!
Xykon: Close enough! Step on up and pick a door, any door.
- Panel 2
MitD: OK, so, umm...how about that one?
Xykon: Can't see where you're pointing, genius.
MitD: Oh, right. That kinda greenish double door on the bottom?
Xykon: Sure, whatever. Great.
- Panel 3
Redcloak: This whole process is so unnecessarily tedious.
Redcloak: If this ravine hadn't been built up out of multidimensional stone, you could just ghostform your way though[sic] the—
Xykon: Zip it! Nobody cares about technical exposition right now.
- Panel 4
Redcloak: At the very least, I still think we should be trying to devise a logical search pattern, rather than just picking at random every night.
Xykon: Feh. Logic is overrated gibberish.
- Panel 5
Xykon: In case you haven't noticed, the world is weird and stupid and doesn't care about anything printed in your math textbooks.
Xykon: We're either going to find it or we're not, and at least this way keeps it kinda interesting.
Xykon: There's a reason nobody plays roulette by moving the ball from one number to the next in sequence.
- Panel 6
Redcloak: When this much is on the line, I'd rather be efficient than interesting.
Xykon: And that's why you're a nerd that nobody likes.
- Panel 7
Oona: Feeling so good about this choice! Thinking tonight will be the night.
MitD: Yeah, uh, hope so. 'Cause that's what we all want, right?
Redcloak: Mass Conviction! Mass Resist Acid!
Demon-Roach: Mass Reminder That More Buffing Probably Happens Off-Panel!
Xykon: OK, lackeys, we've put our money down. Let's spin the wheel and see what we get!
- Panel 8
A few hours later
- Panel 9
Team Evil exits, all injured except for the MitD. Xykon is now wearing boots and Oona is carrying a sack full of monster parts.
Xykon: Eh, you win some, you lose some.
Redcloak: Mass Cure Critical Wounds.
Oona: Such thrilling hard-fought battles, though! So many twistings and turnings!
Greyview: Death beckoned in every hall.
MitD: And so visually complex, too! I'm glad no one had to draw a picture of any of that.
D&D Context[]
- Mass Conviction is a 3rd level spell which was released in the 2005 Spell Compendium for D&D 3.5. At Redcloak's level (17) it grants a +4 morale bonus to saving throws.
- Mass Resist Acid is the multiple subject form of Resist Energy. It was not released in the SRD; it was published for D&D 3.5 edition in the 2004 Complete Arcane.
- Mass Cure Critical Wounds heals 4d8 + 1/level damage on up to one creature per level.